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// Debug alert for mobile debugging if (typeof debugAlert === 'function') { debugAlert('object.js starting to load'); } /** * Open the game controller overlay */ function openGameController() { const overlayContent = document.getElementById('overlayContent'); try { overlayContent.innerHTML = ` <div style="height: 100%; overflow: auto; padding: 10px;"> <div id="projectOverview"></div> </div> `; renderProjectOverview(); } catch (error) { overlayContent.innerHTML = ` <div style="padding: 20px; text-align: center;"> <h2>Game Controller</h2> <p>Error: ${error.message}</p> <p>Loading basic view...</p> </div> `; renderBasicView(); } } /** * Render basic fallback view */ function renderBasicView() { const container = document.getElementById('projectOverview'); if (!container) return; container.innerHTML = ` <div style="padding: 15px; background: #1a1a1a; border-radius: 8px; margin-bottom: 20px;"> <h3 style="color: #6cf; margin: 0 0 10px 0;">🎮 Game Object</h3> <div style="color: #ccc;"> <div>ID: game_001</div> <div>Name: My Tile Game</div> <div>Version: 1.0.0</div> </div> </div> <div style="padding: 15px; background: #1a1a1a; border-radius: 8px; margin-bottom: 20px;"> <h3 style="color: #6cf; margin: 0 0 10px 0;">🧱 Tile Groups</h3> <div style="color: #ccc;"> Groups: ${typeof groups !== 'undefined' && groups ? groups.length : 0} </div> </div> <div style="padding: 15px; background: #1a1a1a; border-radius: 8px;"> <h3 style="color: #6cf; margin: 0 0 10px 0;">🗺️ Tile Maps</h3> <div style="color: #ccc;"> Maps: ${typeof tilemaps !== 'undefined' && tilemaps ? tilemaps.length : 0} </div> </div> `; } /** * Render the complete project overview in game controller */ function renderProjectOverview() { const container = document.getElementById('projectOverview'); if (!container) return; container.innerHTML = ''; try { // Game Object Section const gameSection = createGameObjectSection(); container.appendChild(gameSection); // Tile Groups Section const groupsSection = createTileGroupsSection(); container.appendChild(groupsSection); // Tilemaps Section const mapsSection = createTilemapsSection(); container.appendChild(mapsSection); // Export section const exportSection = createExportSection(); container.appendChild(exportSection); } catch (error) { container.innerHTML = `<div style="color: #f44; padding: 20px;">Error: ${error.message}</div>`; } } /** * Create Game Object section */ function createGameObjectSection() { const section = document.createElement('div'); section.style.cssText = 'margin-bottom: 20px; padding: 15px; background: #1a1a1a; border-radius: 8px;'; const title = document.createElement('h3'); title.textContent = '🎮 Game Object'; title.style.cssText = 'margin: 0 0 15px 0; color: #6cf; font-size: 18px;'; section.appendChild(title); // Simple attribute display instead of complex function calls const mandatoryDiv = document.createElement('div'); mandatoryDiv.innerHTML = ` <div style="margin-bottom: 10px;"> <strong style="color: #f44;">Mandatory:</strong> <div style="margin: 8px 0; padding: 10px; background: #333; border-radius: 4px; color: #ccc; font-size: 12px;"> <div>ID: game_001</div> <div>Name: My Tile Game</div> <div>Version: 1.0.0</div> </div> </div> `; section.appendChild(mandatoryDiv); const changeableDiv = document.createElement('div'); changeableDiv.innerHTML = ` <div style="margin-bottom: 10px;"> <strong style="color: #4a4;">Changeable:</strong> <div style="margin: 8px 0; padding: 10px; background: #333; border-radius: 4px; color: #ccc; font-size: 12px;"> <div>Rules: {win: "reach_exit", lose: "no_health", score: "collect"}</div> <div>Physics: {gravity: 300, friction: 0.8, bounce: 0.3}</div> <div>Theme: retro-pixel</div> </div> </div> `; section.appendChild(changeableDiv); const optionalDiv = document.createElement('div'); optionalDiv.innerHTML = ` <div style="margin-bottom: 10px;"> <strong style="color: #888;">Optional:</strong> <div style="margin: 8px 0; padding: 10px; background: #333; border-radius: 4px; color: #ccc; font-size: 12px;"> <div>UI Layout: minimal-hud</div> <div>Progression Mode: linear</div> <div>Settings: {difficulty: "normal", mode: "single"}</div> </div> </div> `; section.appendChild(optionalDiv); return section; } /** * Create Tile Groups section */ function createTileGroupsSection() { const section = document.createElement('div'); section.style.cssText = 'margin-bottom: 20px; padding: 15px; background: #1a1a1a; border-radius: 8px;'; const title = document.createElement('h3'); title.textContent = '🧱 Tile Groups'; title.style.cssText = 'margin: 0 0 15px 0; color: #6cf; font-size: 18px;'; section.appendChild(title); if (typeof groups !== 'undefined' && groups && groups.length > 0) { groups.forEach((group, index) => { const groupDiv = document.createElement('div'); groupDiv.style.cssText = 'margin-bottom: 20px; padding: 15px; background: #2a2a2a; border-radius: 6px; border-left: 4px solid #6cf;'; groupDiv.innerHTML = ` <h4 style="margin: 0 0 10px 0; color: #fff;">Group ${index + 1}</h4> <div style="margin-bottom: 10px;"> <strong style="color: #f44;">Mandatory:</strong> <div style="margin: 8px 0; padding: 10px; background: #333; border-radius: 4px; color: #ccc; font-size: 12px;"> <div>ID: group_${index + 1}</div> <div>Name: ${group.name || `Tile Group ${index + 1}`}</div> <div>Atlas Key: ${group.url ? group.url.split('/').pop() : 'none'}</div> <div>Tile Size: ${group.tiles && group.tiles[0] ? group.tiles[0].size : 32}px</div> </div> </div> <div style="margin-bottom: 10px;"> <strong style="color: #4a4;">Changeable:</strong> <div style="margin: 8px 0; padding: 10px; background: #333; border-radius: 4px; color: #ccc; font-size: 12px;"> <div>Members: ${group.tiles ? group.tiles.length : 0} tiles</div> </div> </div> <div style="margin-bottom: 10px;"> <strong style="color: #888;">Optional:</strong> <div style="margin: 8px 0; padding: 10px; background: #333; border-radius: 4px; color: #ccc; font-size: 12px;"> <div>Collidable: true</div> <div>Interactions: none</div> <div>AI Profile: idle</div> </div> </div> `; // Add tile previews if (group.tiles && group.tiles.length > 0) { const previewDiv = document.createElement('div'); previewDiv.style.cssText = 'display: flex; gap: 5px; flex-wrap: wrap; margin-top: 10px;'; group.tiles.slice(0, 10).forEach(tile => { const tileWrapper = document.createElement('div'); tileWrapper.style.cssText = 'position: relative; display: inline-block;'; const canvas = document.createElement('canvas'); canvas.width = 32; canvas.height = 32; canvas.style.cssText = 'border: 2px solid #666; border-radius: 4px; background: #000;'; const ctx = canvas.getContext('2d'); const tempCanvas = document.createElement('canvas'); tempCanvas.width = tile.size; tempCanvas.height = tile.size; const tempCtx = tempCanvas.getContext('2d'); tempCtx.putImageData(tile.data, 0, 0); ctx.drawImage(tempCanvas, 0, 0, tile.size, tile.size, 0, 0, 32, 32); const idBadge = document.createElement('span'); idBadge.textContent = tile.uniqueId; idBadge.style.cssText = ` position: absolute; bottom: -2px; right: -2px; background: rgba(0,0,0,0.8); color: #fff; font-size: 8px; padding: 1px 3px; border-radius: 2px; border: 1px solid #6cf; `; tileWrapper.appendChild(canvas); tileWrapper.appendChild(idBadge); previewDiv.appendChild(tileWrapper); }); groupDiv.appendChild(previewDiv); } section.appendChild(groupDiv); }); } else { section.innerHTML += '<div style="color: #888; font-style: italic; padding: 10px;">No tile groups created yet. Use the Tile Picker to create groups.</div>'; } return section; } /** * Create Tilemaps section */ function createTilemapsSection() { const section = document.createElement('div'); section.style.cssText = 'margin-bottom: 20px; padding: 15px; background: #1a1a1a; border-radius: 8px;'; const title = document.createElement('h3'); title.textContent = '🗺️ Tile Maps'; title.style.cssText = 'margin: 0 0 15px 0; color: #6cf; font-size: 18px;'; section.appendChild(title); if (typeof tilemaps !== 'undefined' && tilemaps && tilemaps.length > 0) { tilemaps.forEach((tilemap, index) => { const tilemapDiv = document.createElement('div'); tilemapDiv.style.cssText = 'margin-bottom: 20px; padding: 15px; background: #2a2a2a; border-radius: 6px; border-left: 4px solid #6cf;'; const isActive = typeof currentTilemapIndex !== 'undefined' && currentTilemapIndex === index; const totalTiles = tilemap.data ? tilemap.data.filter(t => t !== 0).length : 0; const fillPercent = ((totalTiles / (tilemap.width * tilemap.height)) * 100).toFixed(1); tilemapDiv.innerHTML = ` <h4 style="margin: 0 0 10px 0; color: ${isActive ? '#6cf' : '#fff'};">${tilemap.name}${isActive ? ' (Active)' : ''}</h4> <div style="margin-bottom: 10px;"> <strong style="color: #f44;">Mandatory:</strong> <div style="margin: 8px 0; padding: 10px; background: #333; border-radius: 4px; color: #ccc; font-size: 12px;"> <div>ID: map_${tilemap.id}</div> <div>Name: ${tilemap.name}</div> <div>Rows: ${tilemap.height}</div> <div>Cols: ${tilemap.width}</div> </div> </div> <div style="margin-bottom: 10px;"> <strong style="color: #4a4;">Changeable:</strong> <div style="margin: 8px 0; padding: 10px; background: #333; border-radius: 4px; color: #ccc; font-size: 12px;"> <div>Start Points: {player: {x: 0, y: 0}}</div> <div>Layer Index: 1</div> <div>Background: #2a2a2a</div> </div> </div> <div style="margin-bottom: 10px;"> <strong style="color: #888;">Optional:</strong> <div style="margin: 8px 0; padding: 10px; background: #333; border-radius: 4px; color: #ccc; font-size: 12px;"> <div>Fill: ${fillPercent}% (${totalTiles} tiles)</div> <div>Events: []</div> <div>Progression: {nextMap: "level2"}</div> </div> </div> `; // Add 2D array if there's data if (tilemap.data && tilemap.data.length > 0) { const arrayDiv = document.createElement('div'); arrayDiv.innerHTML = '<strong style="color: #6cf;">Phaser 2D Array:</strong>'; const arrayContainer = document.createElement('div'); arrayContainer.style.cssText = ` background: #1a1a1a; padding: 10px; border-radius: 4px; margin-top: 5px; font-family: 'Courier New', monospace; font-size: 10px; color: #ccc; overflow-x: auto; max-height: 150px; overflow-y: auto; `; let arrayText = '[\n'; for (let y = 0; y < tilemap.height; y++) { let row = ' ['; for (let x = 0; x < tilemap.width; x++) { const index = y * tilemap.width + x; const tileId = tilemap.data[index] || 0; row += tileId.toString().padStart(3, ' '); if (x < tilemap.width - 1) row += ','; } row += ']'; if (y < tilemap.height - 1) row += ','; arrayText += row + '\n'; } arrayText += ']'; const formattedArray = arrayText.split('\n').map(line => { return `<div style="line-height: 1.2;">${line}</div>`; }).join(''); arrayContainer.innerHTML = formattedArray; arrayDiv.appendChild(arrayContainer); const copyBtn = document.createElement('button'); copyBtn.textContent = 'Copy Array'; copyBtn.style.cssText = ` margin-top: 5px; background: #444; color: white; border: none; padding: 4px 8px; border-radius: 4px; cursor: pointer; font-size: 10px; `; copyBtn.addEventListener('click', () => { navigator.clipboard.writeText(arrayText).then(() => { copyBtn.textContent = 'Copied!'; setTimeout(() => copyBtn.textContent = 'Copy Array', 1000); }); }); arrayDiv.appendChild(copyBtn); tilemapDiv.appendChild(arrayDiv); } section.appendChild(tilemapDiv); }); } else { section.innerHTML += '<div style="color: #888; font-style: italic; padding: 10px;">No tilemaps created yet. Use the Tilemap Editor to create maps.</div>'; } return section; } /** * Create export section */ function createExportSection() { const section = document.createElement('div'); section.style.cssText = 'padding: 15px; background: #1a1a1a; border-radius: 8px;'; section.innerHTML = ` <h3 style="margin: 0 0 10px 0; color: #6cf; font-size: 18px;">Export Project</h3> <button onclick="exportCompleteProject()" style="background: #4a4; color: white; border: none; padding: 10px 20px; border-radius: 6px; cursor: pointer; font-size: 14px;"> Export Complete Project </button> `; return section; } { label: 'Progression', value: JSON.stringify({nextMap: 'level2', condition: 'reach_exit'}), editable: true, type: 'json' }, { label: 'Fill Percentage', value: `${fillPercent}%`, editable: false }, { label: 'Metadata', value: JSON.stringify({difficulty: 'normal', notes: 'Auto-generated'}), editable: true, type: 'json' } ]); tilemapDiv.appendChild(optionalDiv); section.appendChild(tilemapDiv); }); } else { const noMaps = document.createElement('div'); noMaps.textContent = 'No tilemaps created yet. Use the Tilemap Editor to create maps.'; noMaps.style.cssText = 'color: #888; font-style: italic; padding: 10px;'; section.appendChild(noMaps); } return section; } /** * Export complete project data */ function exportCompleteProject() { const projectData = { metadata: { exportDate: new Date().toISOString(), version: "1.0", editor: "Tile Map Editor" }, tileGroups: typeof groups !== 'undefined' ? groups : [], tilemaps: typeof tilemaps !== 'undefined' ? tilemaps : [], statistics: calculateProjectStats() }; // Create downloadable JSON const dataStr = JSON.stringify(projectData, null, 2); const dataBlob = new Blob([dataStr], {type: 'application/json'}); const url = URL.createObjectURL(dataBlob); // Create download link const link = document.createElement('a'); link.href = url; link.download = `tilemap-project-${new Date().toISOString().split('T')[0]}.json`; // Trigger download document.body.appendChild(link); link.click(); document.body.removeChild(link); URL.revokeObjectURL(url); alert('Project data exported successfully!'); } /** * Calculate project statistics */ function calculateProjectStats() { const stats = { totalGroups: 0, totalTiles: 0, totalMaps: 0, totalPlacedTiles: 0, sourceImages: 0, tileSizes: [] }; // Tile group stats if (typeof groups !== 'undefined' && groups) { stats.totalGroups = groups.length; stats.totalTiles = groups.reduce((sum, group) => sum + (group.tiles ? group.tiles.length : 0), 0); const uniqueUrls = new Set(groups.map(g => g.url).filter(url => url)); stats.sourceImages = uniqueUrls.size; const sizes = new Set(); groups.forEach(group => { if (group.tiles) { group.tiles.forEach(tile => { if (tile.size) sizes.add(tile.size); }); } }); stats.tileSizes = Array.from(sizes).sort((a, b) => a - b); } // Tilemap stats if (typeof tilemaps !== 'undefined' && tilemaps) { stats.totalMaps = tilemaps.length; stats.totalPlacedTiles = tilemaps.reduce((sum, map) => { return sum + (map.data ? map.data.filter(t => t !== 0).length : 0); }, 0); } return stats; } // Debug alert for mobile debugging - success if (typeof debugAlert === 'function') { debugAlert('object.js loaded successfully'); }